This updater works with the Macintosh game Damage Incorporated, and changes Damage Incorporated version 1.0 (simply title "Damage Incorporated" on the CD) into Damage Incorporated version 1.1. If a version higher than 1.0 shipped with your CD, this updater is unnecessary. Simply run the updater, find your copy of "Damage Incorporated" on the CD, and then indicate where you would like to save your new version of Damage Incorporated.
WARNING: If you try to update a copy of D.I. that you have copied to your hard drive, this updater may not work, particularly if you changed the game's memory requirements in the game's "Get Info" dialog box. Instead, insert your original D.I. CD, launch the updater, find the Damage Incorporated application on the CD (in the "Damage Incorporated" folder), and then the updater will prompt you for where to save the updated version on your hard drive. Your CD, of course, will be unaltered.
What is this Crazy DAMAGE INCORPORATED Thing?
The third non-Bungie game to use the Marathon 2 engine, Damage Incorporated is published by MacSoft, and casts the player as a present-day Sergeant leading a team of up to 4 Marines in real-time, death-permeated, 3D warfare. Combining first person combat with real-time strategy, the game is almost certainly different from anything else you've seen. For more info check out the MacSoft web page at
http://www.wizworks.com/macsoft
or the Damage Incorporated page at
http://www.cs.uchicago.edu/~bcy1/damage
or contact MacSoft at 800-229-2714 or 612-559-5301.
What's New in Version 1.1
A couple of new features as well as a whole bunch of wee bug fixes have gone into this splendiferous 1.1 version.
New Features
- Text Radio Messages: In the Environment preferences panel, there is now a check box labeled "Display Text Radio Messages". Turn this on, and the game will display text versions of the radio messages you hear during the game. This is particularly handy if you're playing with the sound off, and still want to know what is expected of you on the different missions, of if Colonel Gray is being obtuse (again).
- Squad Members are Smarter: In particular they shoot you less, get out of your way better, and make somewhat smarter paths when you send them places.
- Hostages Speak: No kidding, they really do.
- Sliding off of Scenery: Instead of getting stuck on scenery objects (trees, barrels, flag-poles, what-have-you), you will now gently slide off of them, as you do off of walls. Experienced players will not notice a difference (since they may well be skilled at avoiding the scenery) but novice players tend to love this feature.
- Multiple-Go Command Improved: When you send two or more men to a position they will now form a diamond-formation around that position instead of all clumping there, as they used to do. It's really great, trust us.
- Replays Way Better: You can now scroll through the different player views in a Network Combat replay by pressing the Toggle Mouse key (default: DELETE). In addition, you can look through the views of any squad-member during a replay the same way you do during a normal game. A couple of pseudo-bugs in the replays have been fixed as well.
- Mandatory Suicide Mode Improved: The heretofore secret Mandatory Suicide Mode of playing the game has been much improved, in subtle ways. What is it, you ask? Hit Command-M from the main menu and prepare to be Painfully Perforated™, as Wagner might say.
Bug Fixes
- Infamous "Sluggish Performance After Mission Briefings" bug is fixed.
- Hardware acceleration (Quadra 630, Performas 5200 and 6200) now works on all machines.
- When you reconfigure the Command Menu keys to things other than the defaults, your remappings now show up in the interface, and better than in 1.01, too! (Not really a bug, but not quite a feature either.)
- Lots of other wee bug fixes too numerous to mention.
Something That Isn't a Bug
- The Read This file for the game should have mentioned that the "Fill Screen" option in the Graphics preferences WILL REARANGE THE ICONS ON YOUR DESKTOP. If you don't like this, don't do it. In order to avoid this we would have either use the Apple Game Sprockets (not an option, since D.I. runs on 68k Macs and the Sprockets don't), or switch the resolution of the game all the bloody time like Marathon Infinity does. Now we here at Paranoid Productions love Marathon Infinity (or perhaps one could say we love Marathon Infinitely), we just don't like that aspect of it. You've been warned.
Technical Support
If you have any problems with this updater, please contact MacSoft technical support at 612-559-5301.